include('shared.lua')

ENT.RenderGroup = RENDERGROUP_BOTH

function ENT:Draw( bDontDrawModel )
	self:DoNormalDraw()
end

function ENT:DrawTranslucent( bDontDrawModel )
	if ( bDontDrawModel ) then return end
	self:Draw()
end


function ENT:DoNormalDraw( bDontDrawModel )
	if ( !bDontDrawModel ) then self:DrawModel() end
end
